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If you run into smite crawlers (like I do each time), you are going the wrong way. Proceed to fight your way towards the chaos plains (see map above). This is basically a quest to complete all of the other quests, so you can pretty much ignore it for a while. When the reaper of the labyrinth spawns, have all players take the Restoring Grenth's Monuments quest (and only this quest). Technobabble will render the dryders pretty harmless. Once the area around the lost soul is secure, have the rest of the team take the quest and proceed towards the terrorweb dryders (watch out for meteor shower!), killing everything in sight. This will spawn several grasping darknesses (warriors). After clearing them out, go back to your starting point, and have one player talk to the Lost Soul and take the Clear the Chamber quest. They hit very hard, so try to take them down fast and keep them off your backline with your spirits. Once everybody has loaded, proceed around the chamber and immediate areas clearing out Aatxes, Skeletons of Dhuum, and Graspings. When you spawn, make sure everybody on your team has also spawned and is ready before moving. No reason not have one copy of this no spell does more damage than what this adds up for your team. This helps especially if you don't have a tank for horsemen.Įbon Battle Standard of Honor - Boost everyone's damage. 25 seconds on a partial party wipe - when you need it most!ĭamage dealersBarragers synergize nicely with technobabble, SS, Savannah Heat, Searing flames.whatever, bring your favorite "make yellow numbers" build.įall back! - UW is a very long place, this will save you an awful lot of time. Heaven's delight/divine healing do well to mitigate party-wide damage, and quite honestly, nothing saves your bacon better than 4 resurrections in. UA Monks - Really, really recommend UA as the monk elite here. Panic Me/ or /Me Again, tough parts of UW are due to nasty groups of casters. Every other dangerous thing in the UW is a caster! Aside from dropping cast time in half, spirits (or a barrager) pounding the enemies will keep them useless. Aatxe hit hard, but aren't much problem for a group, and skeleton damage can't be mitigated. A silencing spear can help technobabble, especially with rounding. SoS Technobabble Rit - Painful Bond, Summon Spirits, Technobabble, Spirit Siphon, Signet of Spirits, Vampirism, Pain, Bloodsong. I prefer to do without, but I seem to be in the minority. However, bringing a tank also makes every other UW quest more difficult, due to the lost damage. It works out like this: with a good tank, four horsemen is easier, as you can slowly finish off one side then move to the other at your leisure. This is not intended to be a "you need these classes with these builds" section.but a guide of what I'd recommend and why.ĭedicated Tank - Obsidian Flesh or Shadow Form tank. Tip 6: One Skeleton of Dhuum isn't too bad, but be VERY careful when you get 2 or 3 around. You will use them eventually, anyway, so go buy now. Tip 5: Now that Dhuum is lose, you should have FIVE res scrolls, just in case. Tip 4: DP isn’t usually a big problem – quest xp will erase it and it’s not like you can wipe, but a conset definitely helps Tip 3: If any reapers or quest NPCs die at any time, you will be kicked out of the UW and back to town Tip 2: There are no res shrines, so don’t wipe Tip 1: never, ever take a quest unless your party leader tells you to.
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I’d recommend reading the section first before going through so that you know what to expect. Each area has been split up into its own section for your reading convenience.
#Four horsemen keep respawning how to
The goals of this guide are to walk a party through the UW doing the most difficult quests first (to avoid wiping at the end) and give pointers on how to successfully clear each area. EDIT: This guide is almost current, still need to add some things, check spelling, etc